PlayStation 3 "Rubik"November 2006

Rubik's cube can't handle the overwhelming power of the PlayStation 3.

This combination of 2D and CG rubik's cubes was mostly a mix of cleanup and simple composites. The real challenge came in the end shot when it had to explode paint and cover the walls of the white room. We used a real Rubik's genius to give us a reference for how a cube gets solved in seconds.


Credits

Director
Rupert Sanders, MJZ
VFX Supervisor
Robert Moggach, Asylum Visual Effects
CG Supervisor
Sean Faden, Asylum Visual Effects

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